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Tournament Guide (Internet article adapted by Rob)

This is a brief introductory guide to tournaments for beginners, spectators and parents.

Start of a Contest

Prior to a contest (shiai) one contestant is assigned a blue or red sash to wear in addition to their obi (belt) and/or they will be asked to wear a blue Judogi. After the contestants have bowed and stepped forward, the referee announces hajime (begin) to start the contest.

Scoring a Contest

Scores

  • Ippon (full point)
  • Waza-ari (almost ippon, half point)
  • Yuko (almost waza-ari)
  • Koka (almost yuko)

Penalties

  • Hansoku-make (very serious violation, Ippon to the opponent)
  • Keikoku (serious violation, Waza-Ari to the opponent)
  • Chui (violation, Yuko to the opponent)
  • Shido (minor violation, Koka to the opponent)

Objective

In Judo competition the objective is to score an Ippon (one full point). Once such a score is obtained the competition ends. An Ippon can be scored by one of the following methods:

  • Executing a skilful throwing technique which results in one contestant being thrown largely on the back with considerable force, speed, and control.
  • Maintaining a hold down for 25 seconds (For Under 10s, the time is reduced to 20 seconds).
  • One contestant cannot continue and gives up.
  • One contestant is disqualified for violating the rules (Hansoku-Make).
  • Applying an effective armbar or an effective stranglehold (this does not usually apply for children).
  • Earning two Waza-Ari (half point). A Waza-Ari can be earned by: 1) a throwing technique that is not quite an Ippon; 2) holding one contestant in a hold down for 20-24 seconds (15-19 seconds for under 10s); or 3) when the opponent violates the rules (Keikoku).

Yuko and Koka are lesser scores and also result from throws or hold downs (10-14 secs for Koka and 15-19 seconds for Yuko). For Under 10s, Koka results from 5-9 seconds, and Yuko 10-14 seconds. If the time runs out with neither contestant scoring an Ippon, then the referee will award the win to the contestant who has the next highest score. For example a contestant with one Yuko would win against an opponent who scored 4 Kokas.

Scoreboards

There should be one or two scoreboards to show the state of play. Because in Judo it is always the highest quality score that wins, the scoreboard is laid out left to right to show the scores like a number.

BLUE
WHITE
Waza Ari
Yuko
Koka
Waza Ari
Yuko
Koka
0
3
1
1
0
0

Looked at in this way, the score is 031 to 100: white's single Waza-Ari beats the lesser quality of blue's 3 Yukos and 1 Koka. The Ippon score is not shown on the scoreboard because there can only be 1 Ippon and scoring it ends the match.

Referee Calls

The Referee will call the scores and penalties. If a penalty is scored, the other player is awarded the equivalent positive score. For example, if white is penalised with Shido, Blue will be awarded Koka on the scoreboard; similarly for Chui and Yuko and so on. The referee may also call Osaekomi (hold down begins): Opponent is held under control on his or her back and the time starts. Toketa means that the hold down is broken. He may also call Matte (stop): Match is stopped temporarily and the time clock pauses. At the end of the match, he will call Sore Made, and then indicate the winner. If scores are even or there is no score, he will call Hantei and the two judges and referee will simultaneously indicate the superior player. The winner is decided by majority vote. The Golden Score is currently being introduced when instead of seeking a decision at the end of a match, the scoreboard is cleared and the match continues until the first score is achieved.


"The main object of Judo lies in this point. It seeks to augment human strength, morality and intellect by human means and efforts. It tends to train young people in the habits and condition conducive to the accomplishment of great undertakings." --T. Shidachi, April 29, 1892

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